HTML5 and Pixel-less Design

For my latest game, an Android version of Five Field Kono, I decided that I would experiment with HTML5 and Cordova (PhoneGap).

All graphics in this game (with the exception of the opening splash screen) are generated programmatically. On launch, the program queries the screen size, orientation, and presence (or lack) of banner advertisement and then generates all the graphics to fit in the available space. I did this with Canvas. The primary benefit is that it can generate HD quality graphics at ANY screen size/resolution/orientation. As long as performance doesn’t take too much of a hit, I will try to move to this style of game development for all future releases.

I dream of the day when pixels are relegated to photographs and not much else.

GLASS!

I have been accepted as a Google Glass Explorer! This will be my main focus in the months to come, so expect to see Google Glass content here very soon…

I have added a few games recently. I now have my very first Android game available at Google play. It is Five Field Kono, which is an abstract Korean strategy board game. Check it out and let me know what you think. It is FREE!

Welcome!

I started game development back in 2005.  I do all of the conceptualizing, programming, artwork and sound creation, the whole ball of wax.  I was lucky enough to be one of the very first to have a game in the grand opening of the App Store back in 2008 (one of approximately 200 apps).

Browse around, let me know what you think, feedback is always good.

Sincerely,
Kevin